This project is an exterior study on the 1969 Chevrolet corvette. My goal with this was to create a car with a very accurate exterior within a reasonable poly count. I have tried to get as close to real life as possible using multiple full PBR textures and a tri count of around 100k including all 4 wheels. I tried a different approach to modelling with this allowing turbosmooth to do a lot of the work and the skills I have learnt whilst trying to control turbosmooth will help me in all my future projects.